Comic Books, Geek Culture, and the Fandom Imaginary
This course is part of Fandom and Popular Culture in the Digital Age Specialization
Instructor: Christopher Haynes
What you'll learn
Skills you'll gain
There are 3 modules in this course
Course-Level Learning Outcomes * Define and describe the dynamics of geek culture (fantasy, science fiction, comic books, graphic novels), as well as its relationships to fandom, popular culture, and digital media * Apply critical self-reflection and close reading frameworks through analytical writing and creative expression * Engage with pop culture and fandom communities by leveraging online platforms to make connections and synthesize learning * Reflect on your personal relationship to geek culture (fantasy, science fiction, comic books, graphic novels), and how popular culture intersects with memory and nostalgia Course 3 Skills: * Analysis * Self-Reflection * Critical Thinking * Communication * Culture * Close Reading
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