Comic Books, Geek Culture, and the Fandom Imaginary

This course is part of Fandom and Popular Culture in the Digital Age Specialization

Instructor: Christopher Haynes

What you'll learn

  •   Define and describe the dynamics of geek culture, as well as its relationships to fandom, popular culture, and digital media
  •   Apply critical self-reflection and close reading frameworks through analytical writing and creative expression
  •   Engage with pop culture and fandom communities by leveraging online platforms to make connections and synthesize learning
  •   Reflect on your personal relationship to geek culture, and how popular culture intersects with memory and nostalgia
  • Skills you'll gain

  •   Diversity Awareness
  •   Storytelling
  •   Culture
  •   Media and Communications
  •   Liberal Arts
  •   Cultural Diversity
  •   Creativity
  •   Content Creation
  •   Digital Publishing
  •   Community Development
  • There are 3 modules in this course

    Course-Level Learning Outcomes * Define and describe the dynamics of geek culture (fantasy, science fiction, comic books, graphic novels), as well as its relationships to fandom, popular culture, and digital media * Apply critical self-reflection and close reading frameworks through analytical writing and creative expression * Engage with pop culture and fandom communities by leveraging online platforms to make connections and synthesize learning * Reflect on your personal relationship to geek culture (fantasy, science fiction, comic books, graphic novels), and how popular culture intersects with memory and nostalgia Course 3 Skills: * Analysis * Self-Reflection * Critical Thinking * Communication * Culture * Close Reading

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