C++ Class Development

This course is part of C++ Programming for Unreal Game Development Specialization

Instructor: Dr. Tim "Dr. T" Chamillard

Skills you'll gain

  •   Software Architecture
  •   C++ (Programming Language)
  •   Unreal Engine
  •   Programming Principles
  •   Application Development
  •   Debugging
  •   Object Oriented Programming (OOP)
  •   Software Design
  •   Video Game Development
  • There are 4 modules in this course

    This course assumes you have the prerequisite knowledge from the previous two courses in the specialization. You should make sure you have that knowledge, either by taking those previous courses or from personal experience, before tackling this course. Throughout this course you'll continue building your foundational C++ and Unreal knowledge by exploring more C++ and Unreal topics. Module 1: Learn how abstraction helps us develop good software and design and implement console app classes Module 2: Explore how functions really work "under the covers" Module 3: Design and implement Unreal classes and include them in a game. Discover how strings work in both C++ and in an Unreal HUD Module4: Expand your understanding of pointers and add sound effects to an Unreal game

    A Closer Look at Functions

    Unreal Engine Classes and Strings

    Pointers and Unreal Engine Audio

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