C# Class Development

This course is part of C# Programming for Unity Game Development Specialization

Instructor: Dr. Tim "Dr. T" Chamillard

Skills you'll gain

  •   Video Game Development
  •   Unity Engine
  •   Development Environment
  •   Software Design
  •   Scripting
  •   C# (Programming Language)
  •   Program Development
  •   Application Development
  •   Object Oriented Programming (OOP)
  •   Game Design
  • There are 4 modules in this course

    This course assumes you have the prerequisite knowledge from the previous courses in the specialization. You should make sure you have that knowledge, either by taking those previous courses or from personal experience, before tackling this course. Throughout this course you'll continue building your foundational C# and Unity knowledge by exploring more C# and Unity topics. The material in this and the previous two courses is essentially our first programming course for Game Design and Development majors at UCCS. Module 1: Learn about abstraction and how we can use it to design and implement console application classes Module 2: Learn more about how methods and parameters work Module 3: Learn how we can use abstraction to design and implement Unity classes Module 4: Add text output (like score!) and sound effects to your Unity games “Unity” is a trademark or registered trademark of Unity Technologies or its affiliates in the U.S. and elsewhere. This course is an independent work and is not sponsored by, authorized by, or affiliated with Unity Technologies or its affiliates

    A Closer Look at Methods

    Unity Classes

    Strings and Unity Audio

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