Intermediate Object-Oriented Programming for Unreal Games

This course is part of C++ Programming for Unreal Game Development Specialization

Instructor: Dr. Tim "Dr. T" Chamillard

Skills you'll gain

  •   Programming Principles
  •   C++ (Programming Language)
  •   C# (Programming Language)
  •   Unity Engine
  •   Event-Driven Programming
  •   Debugging
  •   Video Game Development
  •   File Management
  •   Software Design Patterns
  •   Data Structures
  •   UI Components
  •   Object Oriented Programming (OOP)
  •   Unreal Engine
  • There are 4 modules in this course

    This course assumes you have the prerequisite knowledge from the previous three courses in the specialization. You should make sure you have that knowledge, either by taking those previous courses or from personal experience, before tackling this course. Throughout this course you'll build on your foundational C# and Unity knowledge by developing more robust games with better object-oriented designs using file input and output, inheritance and polymorphism, and event handling. This course gives you even more tools to help you build great games with C++ and Unreal! Module 1: Start using files to implement your Unreal games Module 2: Learn how inheritance and polymorphism help us write less code for our games Module 3: Implement event handling to make better object-oriented designs and add menus to your Unreal games Module 4: Explore the complete implementation of a small Unreal game

    Inheritance and Polymorphism

    Event Handling and Menus

    Feed the Teddies

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