Introduction to C# Programming and Unity

This course is part of C# Programming for Unity Game Development Specialization

Instructor: Dr. Tim "Dr. T" Chamillard

Skills you'll gain

  •   Computer Programming
  •   Integrated Development Environments
  •   Game Design
  •   Data Storage
  •   Unity Engine
  •   Object Oriented Programming (OOP)
  •   Debugging
  •   C# (Programming Language)
  •   User Interface (UI)
  •   Video Game Development
  •   Scripting
  • There are 4 modules in this course

    This course doesn't assume you have any previous programming experience. Don't worry if you've never written code before; we'll start at the very beginning and work our way up to building small games by the end of the course. Throughout the course you'll learn core programming concepts that apply to lots of programming languages, including C#, and you'll also learn how to apply those concepts when you develop games. Computer programming is really fun in general, and programming games is even better! Caution: Beginning (assuming no prior programming knowledge) is not the same as easy (not hard to do). Learning to program IS hard to do, especially since this course is essentially the first half of a freshman-level college course. Meeting the course challenges while you master the material will be rewarding to you, but doing that will require hard work and maybe even a few expletives along the way. Module 1: Write your first C# console application and Unity script Module 2: Learn how we store data in our programs Module 3: Learn how we use classes and objects to implement our code Module 4: Learn the basics of Unity 2D games and take "Final Exam" “Unity” is a trademark or registered trademark of Unity Technologies or its affiliates in the U.S. and elsewhere. This course is an independent work and is not sponsored by, authorized by, or affiliated with Unity Technologies or its affiliates

    Data Types, Variables, and Constants

    Classes and Objects

    Unity 2D Basics

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