More C# Programming and Unity

This course is part of C# Programming for Unity Game Development Specialization

Instructor: Dr. Tim "Dr. T" Chamillard

Skills you'll gain

  •   Cross Platform Development
  •   Object Oriented Programming (OOP)
  •   Debugging
  •   Unity Engine
  •   Scripting
  •   Video Game Development
  •   Application Development
  •   Program Development
  •   Data Structures
  •   C# (Programming Language)
  • There are 4 modules in this course

    This course assumes you have the prerequisite knowledge from the previous course in the specialization. You should make sure you have that knowledge, either by taking that previous course or from personal experience, before tackling this course. Throughout this course you'll continue building your foundational C# and Unity knowledge by exploring more C# and Unity topics and finishing the Unity game you started at the end of the previous course. Module 1: Learn how we make decisions in our code Module 2: Learn how to get and use player input in your Unity games Module 3: Learn how to use iteration (looping) to repeat actions in your code Module 4: Learn how we can store lots of data in arrays and lists “Unity” is a trademark or registered trademark of Unity Technologies or its affiliates in the U.S. and elsewhere. This course is an independent work and is not sponsored by, authorized by, or affiliated with Unity Technologies or its affiliates

    Unity Input

    Iteration

    Arrays and Lists

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