Advanced Asset Creation and Unreal Engine Integration

This course is part of Blender 3 to Unreal Engine 5 — Dungeon Modular Kitbash Specialization

Instructor: Packt - Course Instructors

What you'll learn

  •   Evaluate and apply advanced texture, material, and collision techniques in Unreal Engine 5
  •   Design and construct complex environments using modular pieces
  •   Integrate and optimize assets for Unreal Engine 5 environments through analysis and application
  •   Master advanced 3D modeling techniques in Blender by creating detailed assets
  • Skills you'll gain

  •   3D Modeling
  •   Virtual Environment
  •   Visualization (Computer Graphics)
  •   Game Design
  •   Unreal Engine
  •   Computer Graphics
  •   Animations
  • There are 18 modules in this course

    Once your assets are built, the course shifts to Unreal Engine 5, where you’ll learn to import and organize your modular designs. You’ll create dynamic environments with complex features like lava flows, sewer systems, and interactive dungeon rooms. The course emphasizes how to set up materials for realistic rendering, manage collisions, and build out entire levels using your Blender assets. Additionally, you’ll dive into PBR material setup, emissive materials for torches, and camera work for optimal renders. By the end, you’ll have the skills to create fully realized, game-ready environments using Blender and Unreal Engine 5. This course is perfect for 3D artists and game developers looking to expand their technical expertise in asset creation and environment design. This course is ideal for intermediate to advanced 3D artists and game developers who want to refine their asset creation skills and seamlessly integrate assets into Unreal Engine 5. A basic understanding of Blender and Unreal Engine is recommended.

    Animated Torch Flame

    Flame Material Node Setup

    Bringing Realism to Our Flames

    Starting the Dungeon Layout

    Using Modular Pieces in Different Ways

    Bringing Our Dungeon to Life

    Working with Cameras

    Different Render Engines

    Working with Collections

    Exporting to Unreal Engine

    Unreal Engine 5 Basics

    Importing 3D Assets

    Bringing Kitbash Props to Scene

    Setting Up Mesh Collisions

    Setting Up the Environment

    Building Lower Dungeon Floors

    Creating Our Ground Floor Section

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