Advanced Asset Creation and Unreal Engine Integration
This course is part of Blender 3 to Unreal Engine 5 — Dungeon Modular Kitbash Specialization
Instructor: Packt - Course Instructors
What you'll learn
Skills you'll gain
There are 18 modules in this course
Once your assets are built, the course shifts to Unreal Engine 5, where you’ll learn to import and organize your modular designs. You’ll create dynamic environments with complex features like lava flows, sewer systems, and interactive dungeon rooms. The course emphasizes how to set up materials for realistic rendering, manage collisions, and build out entire levels using your Blender assets. Additionally, you’ll dive into PBR material setup, emissive materials for torches, and camera work for optimal renders. By the end, you’ll have the skills to create fully realized, game-ready environments using Blender and Unreal Engine 5. This course is perfect for 3D artists and game developers looking to expand their technical expertise in asset creation and environment design. This course is ideal for intermediate to advanced 3D artists and game developers who want to refine their asset creation skills and seamlessly integrate assets into Unreal Engine 5. A basic understanding of Blender and Unreal Engine is recommended.
Animated Torch Flame
Flame Material Node Setup
Bringing Realism to Our Flames
Starting the Dungeon Layout
Using Modular Pieces in Different Ways
Bringing Our Dungeon to Life
Working with Cameras
Different Render Engines
Working with Collections
Exporting to Unreal Engine
Unreal Engine 5 Basics
Importing 3D Assets
Bringing Kitbash Props to Scene
Setting Up Mesh Collisions
Setting Up the Environment
Building Lower Dungeon Floors
Creating Our Ground Floor Section
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