Advanced Modelling, Rendering, and Unreal Engine Integration
This course is part of Blender to Unreal Engine - Become a Dungeon Prop Artist Specialization
Instructor: Packt - Course Instructors
What you'll learn
Skills you'll gain
There are 17 modules in this course
The course will guide you through advanced material handling, including transparency, metal materials, and decal creation, all tailored for Unreal Engine 5. You’ll also learn to set up collisions, physics-based props, and optimized prefab collections to create interactive environments. A detailed section on using the Niagara Particle System will teach you how to create realistic fire and flickering lights for torches and candles, adding dynamic effects to your scenes. By the end of the course, you’ll have a complete set of game-ready assets, fully integrated into Unreal Engine 5, and ready for real-time rendering. You’ll gain skills in material optimization, texture management, and scene setup to enhance your portfolio and make your projects stand out in professional game development. This course is designed for advanced 3D artists and game developers familiar with Blender and Unreal Engine 5. A strong understanding of 3D modelling and texturing workflows is required.
Introduction to Unreal Engine
Importing Assets to UE5
Reassigning Material Instances
Adjusting Texture for Our PBR materials
Setting Up Metal Material
Creating Parameters to Adjust Our Material Instances
Assigning Multiple Textures
Working with Transparency
Creating Additional Color Control for Our Materials
Working with Decal
Setting Up Transparency Overlay Materials
Working with Collisions in UE5
Setting Up Prop Collection Prefabs
Creating Torches and Candles
Rendering Our work in UE5
Setting Up 3D Prop Pack for Other Unreal Engine Projects
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