Advanced Modelling, Rendering, and Unreal Engine Integration

This course is part of Blender to Unreal Engine - Become a Dungeon Prop Artist Specialization

Instructor: Packt - Course Instructors

What you'll learn

  •   Analyze and export Blender assets for optimization in Unreal Engine 5
  •   Create and customize advanced PBR materials to enhance realism in game environments
  •   Apply real-time rendering and animation techniques within Unreal Engine 5
  •   Implement and test interactive props with collision and physics properties in game projects
  • Skills you'll gain

  •   Virtual Environment
  •   Augmented and Virtual Reality (AR/VR)
  •   Data Import/Export
  •   Game Design
  •   Simulations
  •   Computer Graphics
  •   3D Modeling
  •   Unreal Engine
  •   Animations
  • There are 17 modules in this course

    The course will guide you through advanced material handling, including transparency, metal materials, and decal creation, all tailored for Unreal Engine 5. You’ll also learn to set up collisions, physics-based props, and optimized prefab collections to create interactive environments. A detailed section on using the Niagara Particle System will teach you how to create realistic fire and flickering lights for torches and candles, adding dynamic effects to your scenes. By the end of the course, you’ll have a complete set of game-ready assets, fully integrated into Unreal Engine 5, and ready for real-time rendering. You’ll gain skills in material optimization, texture management, and scene setup to enhance your portfolio and make your projects stand out in professional game development. This course is designed for advanced 3D artists and game developers familiar with Blender and Unreal Engine 5. A strong understanding of 3D modelling and texturing workflows is required.

    Introduction to Unreal Engine

    Importing Assets to UE5

    Reassigning Material Instances

    Adjusting Texture for Our PBR materials

    Setting Up Metal Material

    Creating Parameters to Adjust Our Material Instances

    Assigning Multiple Textures

    Working with Transparency

    Creating Additional Color Control for Our Materials

    Working with Decal

    Setting Up Transparency Overlay Materials

    Working with Collisions in UE5

    Setting Up Prop Collection Prefabs

    Creating Torches and Candles

    Rendering Our work in UE5

    Setting Up 3D Prop Pack for Other Unreal Engine Projects

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