Foundations of 3D Modelling in Blender
This course is part of Blender to Unreal Engine - Become a Dungeon Prop Artist Specialization
Instructor: Packt - Course Instructors
What you'll learn
Skills you'll gain
There are 19 modules in this course
As the course progresses, you will shift into more complex areas such as lighting, creating custom materials, and organizing assets with Blender's asset manager. You’ll explore advanced techniques like using trim sheets for texturing, the solidify modifier for creating 3D objects from 2D planes, and the grease pencil for ornamental designs. The course also delves into adding realistic wear and tear to your models, ensuring your creations have a professional finish. By the end of this course, you'll have the skills to create intricate models such as treasure chests, barrels, scrolls, and more. You'll not only understand how to build and texture these props, but you'll also master advanced features like displacement and complex curve creation. This course ensures that every project you complete in Blender will be detailed, polished, and ready for any 3D game or animation environment. This course is ideal for aspiring 3D artists, game developers, and hobbyists who want to learn or improve their skills in Blender. Basic computer skills are recommended, but no prior experience in 3D modeling is required.
Basic Modelling Workflow
Preparing Our Meshes for Texturing
Working with Lighting in Blender
Setting Up and Customizing Materials
Setting Up Our Asset Manager
Basic 3D Modelling Workflow
Mid-Level 3D Modelling Workflows
Mid-Level Texturing Workflow
Creating the Crown Jewels
Working with Different Kinds of Texture Maps
Barrels and Crates modelling
Working with Water
Working with Decals
Advanced Modelling Techniques
Creating Treasure
Combining Props
Working with More Complex Curves
Creating More Complex Props
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