Foundations of 3D Modelling in Blender

This course is part of Blender to Unreal Engine - Become a Dungeon Prop Artist Specialization

Instructor: Packt - Course Instructors

What you'll learn

  •   Understand the Blender interface and essential tools
  •   Apply modeling, texturing, and lighting techniques to create 3D assets
  •   Analyze step-by-step workflows to create realistic props
  •   Evaluate the effectiveness of advanced techniques like trim sheets and complex curves in prop creation
  • Skills you'll gain

  •   Computer Graphics
  •   3D Modeling
  •   User Interface (UI)
  •   Animation and Game Design
  •   Content Management
  • There are 19 modules in this course

    As the course progresses, you will shift into more complex areas such as lighting, creating custom materials, and organizing assets with Blender's asset manager. You’ll explore advanced techniques like using trim sheets for texturing, the solidify modifier for creating 3D objects from 2D planes, and the grease pencil for ornamental designs. The course also delves into adding realistic wear and tear to your models, ensuring your creations have a professional finish. By the end of this course, you'll have the skills to create intricate models such as treasure chests, barrels, scrolls, and more. You'll not only understand how to build and texture these props, but you'll also master advanced features like displacement and complex curve creation. This course ensures that every project you complete in Blender will be detailed, polished, and ready for any 3D game or animation environment. This course is ideal for aspiring 3D artists, game developers, and hobbyists who want to learn or improve their skills in Blender. Basic computer skills are recommended, but no prior experience in 3D modeling is required.

    Basic Modelling Workflow

    Preparing Our Meshes for Texturing

    Working with Lighting in Blender

    Setting Up and Customizing Materials

    Setting Up Our Asset Manager

    Basic 3D Modelling Workflow

    Mid-Level 3D Modelling Workflows

    Mid-Level Texturing Workflow

    Creating the Crown Jewels

    Working with Different Kinds of Texture Maps

    Barrels and Crates modelling

    Working with Water

    Working with Decals

    Advanced Modelling Techniques

    Creating Treasure

    Combining Props

    Working with More Complex Curves

    Creating More Complex Props

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