Intermediate 3D Modelling and Game Asset Creation
This course is part of Blender to Unreal Engine - Become a Dungeon Prop Artist Specialization
Instructor: Packt - Course Instructors
What you'll learn
Skills you'll gain
There are 19 modules in this course
As you progress, the course dives into advanced topics such as Blender’s sculpting tools, cloth creation, and using the geometry node system to automate complex tasks. You’ll also explore how to use topology creatively to optimize props like weapons and shields while keeping polygon counts low. This practical knowledge is further enhanced with detailed lessons on working with Blender’s Cycles X and Eevee render engines, helping you render your game assets with professional-level quality. The final part of the course focuses on real-time rendering techniques and game engine integration, specifically preparing your assets for Unreal Engine 5. By the end of this course, you'll have a comprehensive portfolio of game-ready props and a solid understanding of intermediate 3D modelling techniques, ready for use in any game environment. This course is perfect for intermediate 3D artists, game developers, and hobbyists looking to improve their skills in Blender. A basic understanding of 3D modelling and Blender tools is recommended.
Creating Furniture Like Ikea
Working with Cloth
Customizing Decal Materials
A Crash Course in Geometry Nodes
Game of Thrones Style Stocks
Working with Emission Materials
Creating Realism in Our Prop
What Is Modifier Stacking?
How to Create Low-Poly Weapons
Creative Ways of Using Topology
Creating More Complex Geometry Nodes
Modelling the Final More Complex Props
Bringing All Our Modelling Techniques Together
Working with Blender Cycles X
Compositing Renders
Welcome to Realtime Rendering
Learning about Animation Paths
Unreal Engine 5 Blender Setup
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