Intermediate 3D Modelling and Game Asset Creation

This course is part of Blender to Unreal Engine - Become a Dungeon Prop Artist Specialization

Instructor: Packt - Course Instructors

What you'll learn

  •   Refine 3D modeling workflows to increase efficiency
  •   Apply geometry nodes to create complex, low-poly props
  •   Master texturing and real-time rendering techniques for high-quality visuals
  •   Prepare and export game assets effectively for Unreal Engine 5 integration
  • Skills you'll gain

  •   Unreal Engine
  •   Video Game Development
  •   Unity Engine
  •   3D Modeling
  •   Performance Tuning
  •   Augmented and Virtual Reality (AR/VR)
  •   Animation and Game Design
  •   Computer Graphics
  • There are 19 modules in this course

    As you progress, the course dives into advanced topics such as Blender’s sculpting tools, cloth creation, and using the geometry node system to automate complex tasks. You’ll also explore how to use topology creatively to optimize props like weapons and shields while keeping polygon counts low. This practical knowledge is further enhanced with detailed lessons on working with Blender’s Cycles X and Eevee render engines, helping you render your game assets with professional-level quality. The final part of the course focuses on real-time rendering techniques and game engine integration, specifically preparing your assets for Unreal Engine 5. By the end of this course, you'll have a comprehensive portfolio of game-ready props and a solid understanding of intermediate 3D modelling techniques, ready for use in any game environment. This course is perfect for intermediate 3D artists, game developers, and hobbyists looking to improve their skills in Blender. A basic understanding of 3D modelling and Blender tools is recommended.

    Creating Furniture Like Ikea

    Working with Cloth

    Customizing Decal Materials

    A Crash Course in Geometry Nodes

    Game of Thrones Style Stocks

    Working with Emission Materials

    Creating Realism in Our Prop

    What Is Modifier Stacking?

    How to Create Low-Poly Weapons

    Creative Ways of Using Topology

    Creating More Complex Geometry Nodes

    Modelling the Final More Complex Props

    Bringing All Our Modelling Techniques Together

    Working with Blender Cycles X

    Compositing Renders

    Welcome to Realtime Rendering

    Learning about Animation Paths

    Unreal Engine 5 Blender Setup

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