Unreal Engine 5 - Blueprints Game Developer Masterclass

Instructor: Packt - Course Instructors

What you'll learn

  •   Apply Blueprint communication to create interactive game elements.
  •   Analyze Blueprint execution order and event graph basics to optimize game logic.
  •   Design and implement custom functions, macros, and events for game development.
  • Skills you'll gain

  •   Debugging
  •   Event-Driven Programming
  •   User Interface (UI)
  •   Video Game Development
  •   UI/UX Strategy
  •   Animations
  •   Game Design
  •   Unreal Engine
  •   Scripting
  • There are 15 modules in this course

    Next, you’ll master variables, arrays, and flow control—essential for creating dynamic, interactive game elements. You’ll learn how to handle different types of data and build systems that respond to player actions, such as conditionals, loops, and gates. Along the way, you’ll get practical insights into best practices for clean, maintainable Blueprints architecture, ensuring your projects stay organized and efficient as they grow. By the end of this course, you will be proficient in using Blueprints to create complex game mechanics like character interactions, object spawning, and environment control. You’ll have a strong foundation in Unreal Engine’s visual scripting to bring your game ideas to life with minimal coding experience. With a hands-on approach, you'll gain the skills to create polished, professional-grade gameplay systems. This course is ideal for aspiring game developers, technical artists, and programmers looking to master Unreal Engine 5’s Blueprints system. No prior coding experience is required, but basic familiarity with game development concepts is recommended.

    Unreal Engine Fundamentals

    What Are Variables?

    Arrays

    Understanding of Unreal Engine Flow Control

    Functions, Events, and Macros

    What Are Enumerators?

    Classes

    Actors

    Blueprints Communication

    Create First-Person Character

    How to Control the Time in Unreal Engine

    How to Control Unreal Engine Space

    Color and Materials in Unreal Engine

    UI/UX - Unreal Interface

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