Teaching Impacts of Technology: Fundamentals

This course is part of Teaching Impacts of Technology in K-12 Education Specialization

Instructor: Beth Simon

Skills you'll gain

  •   Information Technology
  •   Computational Thinking
  •   Digital Communications
  •   Computer Science
  •   Global Positioning Systems
  •   Media and Communications
  •   Technology Solutions
  •   Graph Theory
  •   Geospatial Information and Technology
  •   Technical Communication
  •   Algorithms
  •   Computer Networking
  •   Data Centers
  •   Mobile Development
  •   Data Analysis Software
  •   Culture
  • There are 5 modules in this course

    This course is part of a larger Specialization through which you’ll learn impacts of computing concepts you need to know, organized into 5 distinct digital "worlds”, as well as learn pedagogical techniques and evaluate lesson plans and resources to utilize in your classroom. By the end, you’ll be prepared to teach pre-college learners to be both savvy and effective participants in their digital world. In this particular digital world (daily life), you’ll explore the following Impacts & Technology pairs -- Impacts (Food Delivery): Apps that bring you food, drivers, and find and recommend businesses Technologies and Computing Concepts: Geolocation, Push Notifications, Near Field Communications, HMTL5, GPS, Graph representations, Minimal Spanning Trees, Shortest Path Algorithms Impacts (Entertainment): Streaming for entertainment and education, Environmental impact of Internet, YouTube culture Technologies and Computing Concepts: Data Centers, Downloading vs Streaming, Digital vs. Analog image representation, basic compression algorithms, Internet metrics (latency, bandwidth) In the pedagogy section for this course, in which best practices for teaching computing concepts are explored, you’ll learn to employ constructivist activities useful in teaching impacts of computing and to evaluate and contribute to an unplugged lesson plan. In terms of CSTA K-12 computer science standards, we’ll primarily cover learning objectives within the “impacts of computing” concept, while also including some within the “networks and the Internet” concepts and the “data and analysis” concept. Practices we cover include “fostering and inclusive computing culture”, “recognizing and defining computational problems”, and “communicating about computing”.

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