Epic Games Game Design Professional Certificate
Launch Your Career in Games. Learn to create worlds that captivate and inspire while building in-demand skills with the foundations for game design with Unreal Engine. No prior experience required
Instructors: Logan Pinney +4 more
What you'll learn
Skills you'll gain
Professional Certificate - 8 course series
The final project combines all of the courses. The learner will create a delivery game. The overall theme and genre of the game can be personalized. The learner will also choose the perspective and art style used for the prototype. The final project builds off the projects from courses 5 & 6 and uses skills and tool kits from courses 1 through 4.
This course is for learners of any experience level who want an introductory understanding of the video game industry.
We'll start by guiding you through setting up your account, downloading the engine, and familiarizing you with the interface. Then, we'll explore Quixel Megascans, asset importing, materials, world building, lighting, sound, and source control. Throughout the course, you'll learn to sculpt immersive environments, implement dynamic lighting, basic audio effects, and collaborate effectively with team members using source control. Are you ready to begin your game design journey with Unreal Engine? Let's dive in and discover the exciting possibilities this fantastic platform offers! This course is meant for learners who are looking to learn the basics of getting started with Unreal Engine. To take this course learners won't need any experience with Unreal Engine.
Craft your level design skills for different game scenarios, creating personalized design documents that foster collaborative team efforts. Dive into the collaborative process, mastering the creation of comprehensive-level design documents that ensure a shared vision among team members. Experience the hands-on transformation of your conceptual-level sketches into playable environments using Unreal Engine. Explore the greyboxing process with Unreal Engine's tools, and follow best practices to bring your levels to life with lighting and traversal. By the end of the course, you'll confidently apply level design theory, turning your creative ideas into tangible results in Unreal Engine. Join us in unlocking the potential of your game design journey. This course is intended for learners who are interested in learning an introduction to level design without having any experience. It is recommended that learners complete course 1 and course 2 in this certification before starting.
This course introduces learners to the Blueprint Visual Scripting system. Participants will learn Blueprint basics, how they relate to C++, and Blueprint programming principles, and will use their knowledge to create an interactive door for a video game. This course does not require learners to have any previous knowledge about Blueprint scripting to get started. It is recommended that the learner take courses 1 through 3 before starting this course.
This course covers a variety of art-related topics that will help in your process to design, prototype, and better visualize new ideas. By the end, you’ll be able to: - Identify key art styles, lighting, and camera features used in games; - Create, modify, paint, and UV 3D models; - Use and create Niagara VFX and SFX for game design; - Understand technical animation; - How to implement animation in Unreal Engine.
Dive into the principles of effective UI design, from minimalist and modular approaches to understanding programming paradigms. Gain hands-on experience with Unreal Engine’s UMG, learning to differentiate between the designer and code graphs and mastering the essentials of UI creation. Through practical exercises, you'll mock up various UI widgets and add functional code, and you’ll also develop common game components such as world maps, loading screens, and mini maps. What sets this course apart is its blend of theoretical insights and practical application, all within the Unreal Engine ecosystem. Whether you're aiming to enhance player experience or streamline your design process, this course will help you build professional-quality user interfaces with confidence.
Begin by exploring the comprehensive game theory behind User Experience (UX), focusing on key aspects like game loops, camera dynamics, and UI design. Learn how to ensure accessibility for all players through effective iconography, automation, and audio design. Progress to implementing UX features using advanced tools such as Niagara VFX and Unreal Engine’s UI systems, enhancing elements from combat to crafting. In the final module, grasp the intricacies of designing effective game loops with goals ranging from seconds to hours. By the end, you'll be equipped to design inclusive, engaging, and dynamic game interfaces that resonate with players and enhance their overall experience. This course uniquely integrates theory with practical application, ensuring you can create polished, player-focused designs.
This course explores 6 different game modes: Stealth Survival, Platformer, Capture the Flag, Action Combat, Crafting, and Story. This course will include a pre-production phase where learners will break down the design of each mode using Obsidian. Understanding the core gameplay experience each mode is intended to design. This pre-production phase will not only outline gameplay features but also how you can reuse assets and code for quick prototyping. After pre-production, there is a module dedicated to creating each game mode. This will include game mode-specific code, design and iteration. By the end of this course you will package your project to be in a visually presentable format for your portfolio.
Unreal Engine Fundamentals
Fundamentals of Level Design with Unreal Engine
Blueprint Scripting
Visual Development and Audio Design in Games
User Interface in Game Design
User Experience in Game Design
Game Development and Prototyping
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