Game Design: Art and Concepts Specialization

Create Imaginative Games. Design a video game for independent distribution in just four courses.

Instructors: Dariush Derakhshani +2 more

What you'll learn

  •   Ways to create and describe a game concept
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  •   Evaluation and interpretion of different story styles
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  •   Concepts and approaches involved in creating successful character designs
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  • Skills you'll gain

  •   Ideation
  •   Game Design
  •   Animations
  •   Visualization (Computer Graphics)
  •   Software Design Documents
  •   Prototyping
  •   Design Strategies
  •   Design Elements And Principles
  •   Storytelling
  •   Creative Design
  •   Virtual Environment
  •   Video Game Development
  • Specialization - 5 course series

    Welcome! This course is an introduction to the primary concepts of gaming, and an exploration of how these basic concepts affect the way gamers interact with our games. In this course you will understand what defines a “game” and the mechanics and rules behind different types of games. Through four linked assignments you'll learn ways to create and describe a game concept, and specifically what makes a compelling game. This course focuses on the conceptual underpinnings of games, and all assignments can be completed with a pencil and paper – no previous programming knowledge is required.

    In this course, you will examine how storytelling acts as a vital mechanism for driving video gameplay forward. Looking at several historical and contemporary games, you will be asked to evaluate and interpret different story styles with the goal of identifying themes and procedures for your own game ideas. We'll examine traditional narrative story processes, such as three-act structure, and how they fit into game story flows and the strategic elements of gameplay. Ultimately, you will learn how to define character, setting, and structure to create a compelling game concept.

    In this course, we will explore game worlds in existing games and study the art and influences that inform their themes and styles. We will also investigate key components of environment and level design as well as strategies designers use to define gameplay or advance it. We’ll also look at navigation and the elements that make your world as real (or unreal) as you want it to be. A weekly challenge will prompt you to explore styles and inspirations for possible game worlds, and you’ll learn effective ways to communicate your ideas from concepts to presentation-worthy proofs of concept.

    This is a fun and engaging class especially useful for students interested in animation in film and TV as well as games, and is suitable for students of any drawing ability.

    Note: Only learners who have earned a certificate in the four previous courses in the Specialization are eligible to take the Capstone.

    Story and Narrative Development for Video Games

    World Design for Video Games

    Character Design for Video Games

    Game Design Document: Define the Art & Concepts

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